I loved that Forspoken chose a woman of colour as its protagonist, and centres its story on an interesting cast of female characters – something you don’t always see in games. The wooden character movement and expressions also make them look detached from the happenings around them. The storytelling was mainly ruined by the awkward character animations and the badly-paced dialogue in Forspoken’s cutscenes: while the voice acting was excellent, characters often took too long a pause before speaking and replying, even though they were supposed to be engaged in an animated conversation. While there were some interesting twists and turns as the tale continues to unfold, it doesn’t really get much better. The overused deus ex machina of a down-and-out young person suddenly gaining magical powers and being tasked with saving the world is a bad start for Forspoken’s story, especially after what was a rather intriguing opening in the first few minutes of the game. Frey also learns quickly that The Break was caused by Athia’s four fallen female rules, known as the Tantas, whom Frey must eventually meet to set things right. With Cuff at her side, plus some newfound abilities to cast spells, the story then takes Frey to the city of Cipal, the only place in Athia that is not yet corrupted by an evil energy that our protagonist refers to as “The Break”. After a brief introduction where Frey sees her hopes for a new life outside of New York literally go up in flames, she finds a mysterious bracelet in an abandoned house that magically transports her to the world of Athia, where a mysterious force is threatening every living thing across the land.įrey soon realises that her bracelet is sentient and that it can communicate with her, so she promptly nicknames him Cuff. In Forspoken, you take control of Alfery “Frey” Holland, a troubled young woman from New York who is desperately trying to leave her current life of crime and being involved with one of the city’s gangs. Boasting some really promising gameplay elements such as a unique combat system that combines magic spells with the fluidity of parkour and a protagonist that is a young woman of colour, Forspoken could have been an outstanding game that also offers a refreshing take on the fantasy genre. Few games have shown so much potential but fallen so short, as Square Enix’s latest action RPG title, Forspoken.
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